Trying to think of a design for an enemy that moves towards the player, charging at him once in range:
Sunday, March 28, 2010
Tuesday, March 16, 2010
Barbarian and Splitter Concept Art
Top Image: Basic "splitter" enemy; larger versions split into smaller ones and they only have a basic melee attack. Second image is level concept art, mostly aimed at a sense of perspective and color theme. Last two images are for the brawler/barbarian. Ultimately ended up using a mutated deer skull for a helmet and a larger weapon
Monday, March 1, 2010
Game Dev II - moar concepts
First is a study of the chick's dragon hand things, skull study for barbarian's face plate, barbarian tattoo texturing possibilities, and backside study of dragon arm chick. No, her dress would not normally be this gossamer, but her body will be fully modeled underneath her clothing for the sake of accurate weight painting and such.
Also scanners in the library suck.
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