Sunday, March 28, 2010

charging enemy concept art

Trying to think of a design for an enemy that moves towards the player, charging at him once in range:

Tuesday, March 16, 2010

Barbarian and Splitter Concept Art





Top Image: Basic "splitter" enemy; larger versions split into smaller ones and they only have a basic melee attack. Second image is level concept art, mostly aimed at a sense of perspective and color theme. Last two images are for the brawler/barbarian. Ultimately ended up using a mutated deer skull for a helmet and a larger weapon

Monday, March 1, 2010

Game Dev II - moar concepts




First is a study of the chick's dragon hand things, skull study for barbarian's face plate, barbarian tattoo texturing possibilities, and backside study of dragon arm chick. No, her dress would not normally be this gossamer, but her body will be fully modeled underneath her clothing for the sake of accurate weight painting and such.

Also scanners in the library suck.