Showing posts with label concept art. Show all posts
Showing posts with label concept art. Show all posts

Friday, May 21, 2010

Final Boss Concept


One of the last pieces of concept art I drew, this featured the head and hand of the queen emerging from the sand to attack the player. Ultimately our boss was structured very differently from this in terms of game play, but her appearance and the lovely snake-mouth-tentacle was maintained. The threatening worm below was another potential look for the various tentacles that would be attacking the player before they could actually reach the boss' head.

Friday, April 16, 2010

Splitter Concept Art follow up and level design

Re-imagining of the splitter enemy. Head and beak connection needs to be improved, but attack animation with the massive arm fat should be excellent. Probably will go with two arms instead of four for a little bit more ease on the part of our animator.

Also I think I've been playing too much God of War. Not sure if this is good or bad for our game design haha.

Tuesday, March 16, 2010

Barbarian and Splitter Concept Art





Top Image: Basic "splitter" enemy; larger versions split into smaller ones and they only have a basic melee attack. Second image is level concept art, mostly aimed at a sense of perspective and color theme. Last two images are for the brawler/barbarian. Ultimately ended up using a mutated deer skull for a helmet and a larger weapon

Monday, March 1, 2010

Game Dev II - moar concepts




First is a study of the chick's dragon hand things, skull study for barbarian's face plate, barbarian tattoo texturing possibilities, and backside study of dragon arm chick. No, her dress would not normally be this gossamer, but her body will be fully modeled underneath her clothing for the sake of accurate weight painting and such.

Also scanners in the library suck.

Friday, February 19, 2010

Game Dev II Concept Art





Some concept art for Game Development 2. Bottom two are playable characters.