Tuesday, April 13, 2010

Creating normal maps in Mudbox


At first I dreaded the idea of learning Mudbox or Zbrush for the semester long project I'm working on for Game Development 2; normally I find that picking up new software in the middle of a project doesn't make sense because the time commitment to learn how to use the software effectively is too big. Mudbox, however, was extremely easy to pick up, primarily because of how intuitive it was to use. While there are definitely aspects of this model that could use some improvement, it was a great first experience in the program.

I quickly threw together some comparison screenshots:



I found that really over exaggerating the muscles helped when bringing the model back into Maya and eventually into the Unreal Developers Kit, where they lose a little bit of the detail seen in Mudbox. Regardless, I could use a better reference for the back muscles in particular.

The diffuse texture maps were created entirely in Photoshop.

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