Friday, April 16, 2010

Splitter Concept Art follow up and level design

Re-imagining of the splitter enemy. Head and beak connection needs to be improved, but attack animation with the massive arm fat should be excellent. Probably will go with two arms instead of four for a little bit more ease on the part of our animator.

Also I think I've been playing too much God of War. Not sure if this is good or bad for our game design haha.

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